Set-N-Delete: no-prim-all
Remove all prim properties that can not be set from Edit.
- no-prim-all.lua
-- no-prim-all - Reset all prim properties -- self-deleting local function main() -- Loop through all links in the object local num_links = ll.GetNumberOfPrims() for i = 0, num_links do -- Reset particles ll.LinkParticleSystem(i, {}) -- Reset sit targets ll.LinkSitTarget(i, ZERO_VECTOR, ZERO_ROTATION) -- Reset many things ll.SetLinkPrimitiveParamsFast(i, { PRIM_TEXT, "", ZERO_VECTOR, 1.0, PRIM_OMEGA, ZERO_VECTOR, 0.0, 0.0, PRIM_CLICK_ACTION, CLICK_ACTION_NONE }) -- Reset camera offsets ll.SetLinkCamera(i, ZERO_VECTOR, ZERO_VECTOR) end -- Reset prim media for i = 0, ll.GetLinkNumberOfSides(ll.GetLinkNumber())-1 do local clearMediaSucceeded = ll.ClearPrimMedia(i) end -- Reset animation properties on all faces ll.SetTextureAnim(0, ALL_SIDES, 1, 1, 0.0, TWO_PI, 0.0) -- Reset key frame properties ll.SetKeyframedMotion({}, {}) -- and delete me ll.RemoveInventory(ll.GetScriptName()) end main()