LSL: UpdateLinkSitTarget()
// Sets/Updates the sit target moving the avatar on it if necessary. // Written by Strife Onizuka, size adjustment provided by Talarus Luan // http://wiki.secondlife.com/wiki/User:Strife_Onizuka/UpdateLinkSitTarget UpdateLinkSitTarget(integer link, vector pos, rotation rot) { //Using this while the object is moving may give unpredictable results. llLinkSitTarget(link, pos, rot); key user = llAvatarOnLinkSitTarget(link); if (user) { // If there is a user seated on the sit target update their position vector size = llGetAgentSize(user); if (size) { //This tests to make sure the user really exists. integer linkNum = llGetNumberOfPrims(); do { if (user == llGetLinkKey(linkNum)) { // Just checking to make sure the index is valid. // We need to make the position and rotation local to the current prim list local; if (llGetLinkKey(link) != llGetLinkKey(1)) // Need the local rot if it's not the root. local = llGetLinkPrimitiveParams(link, [PRIM_POS_LOCAL, PRIM_ROT_LOCAL]); float fAdjust = ((((0.008906 * size.z) + -0.049831) * size.z) + 0.088967) * size.z; llSetLinkPrimitiveParamsFast(linkNum, [ PRIM_POS_LOCAL, ((pos + <0.0,0.0,0.4> - (llRot2Up(rot) * fAdjust)) * llList2Rot(local, 1)) + llList2Vector(local, 0), PRIM_ROT_LOCAL, rot * llList2Rot(local, 1) ]); jump end; //cheaper but a tad slower then return } } while (--linkNum); } else { //It is rare that the sit target will bork but it does happen, this can help to fix it. llUnSit(user); } } @end; }