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        <title>djzone - slua:miniscripts</title>
        <description>Layne&#039;s Stuffs</description>
        <link>https://www.djz.one/</link>
        <image rdf:resource="https://www.djz.one/_media/wiki/dokuwiki.svg" />
       <dc:date>2026-05-06T13:21:36+00:00</dc:date>
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                <rdf:li rdf:resource="https://www.djz.one/slua/miniscripts/desc2float?rev=1743122368&amp;do=diff"/>
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                <rdf:li rdf:resource="https://www.djz.one/slua/miniscripts/set-for-sale?rev=1743123217&amp;do=diff"/>
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    <image rdf:about="https://www.djz.one/_media/wiki/dokuwiki.svg">
        <title>djzone</title>
        <link>https://www.djz.one/</link>
        <url>https://www.djz.one/_media/wiki/dokuwiki.svg</url>
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    <item rdf:about="https://www.djz.one/slua/miniscripts/desc2float?rev=1743122368&amp;do=diff">
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        <dc:date>2025-03-28T00:39:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>desc2float</title>
        <link>https://www.djz.one/slua/miniscripts/desc2float?rev=1743122368&amp;do=diff</link>
        <description>Set-N-Delete: desc2float

Set the prim text (aka floating text or hover text) to the value of the object&#039;s Description field.  There are two versions, one really simple and another with a slightly fancier effect.

Simple

Just grab the description and set it:</description>
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        <dc:date>2025-03-28T00:35:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>name2float</title>
        <link>https://www.djz.one/slua/miniscripts/name2float?rev=1743122139&amp;do=diff</link>
        <description>Set-N-Delete: name2float

Set the prim text (aka floating text or hover text) to the value of the object&#039;s Name field.  There are two versions, one really simple and another with a slightly fancier effect.

Simple

Just grab the name and set it:


-- name2float - Set float text from object name
-- self-deleting

local function main()
    -- Set the floating text
    ll.SetText(ll.GetObjectName(), vector.create(1, 1, 1), 1.0);

    -- and delete it
    ll.RemoveInventory(ll.GetScriptName());
end
…</description>
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        <dc:date>2025-03-28T01:18:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>no-prim-all</title>
        <link>https://www.djz.one/slua/miniscripts/no-prim-all?rev=1743124710&amp;do=diff</link>
        <description>Set-N-Delete: no-prim-all

Remove all prim properties that can not be set from Edit.


-- no-prim-all - Reset all prim properties
-- self-deleting

local function main()

    -- Loop through all links in the object
    local num_links = ll.GetNumberOfPrims()
    for i = 0, num_links do
        -- Reset particles
        ll.LinkParticleSystem(i, {})

        -- Reset sit targets
        ll.LinkSitTarget(i, ZERO_VECTOR, ZERO_ROTATION)
  
        -- Reset many things
        ll.SetLinkPrimitivePara…</description>
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        <dc:date>2025-03-28T00:53:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>set-for-sale</title>
        <link>https://www.djz.one/slua/miniscripts/set-for-sale?rev=1743123217&amp;do=diff</link>
        <description>Mini-Scripts: set-for-sale

Set an object for sale for L$0


-- set-for-sale - Set for sale for L$0
-- self-deleting

local function main()
    ll.SetClickAction(CLICK_ACTION_BUY)
 
    -- and delete it
    ll.RemoveInventory(ll.GetScriptName())
end
 
main()</description>
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        <dc:date>2025-03-28T01:42:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>simple</title>
        <link>https://www.djz.one/slua/miniscripts/simple?rev=1743126177&amp;do=diff</link>
        <description>Set-N-Delete: Simple Scripts

A bunch of scripts to reset one property each

no-animation

Reset texture animation on all faces of a prim


-- no-animation - Reset texture animation on all faces
-- self-deleting

local function main()
    ll.SetTextureAnim(0, ALL_SIDES, 1, 1, 0.0, TWO_PI, 0.0)
    ll.RemoveInventory(ll.GetScriptName())
end
 
main()</description>
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