// no-prim-all - Reset all prim properties // self-deleting default { state_entry() { // Loop through all links in the object integer num_links = llGetNumberOfPrims(); integer i; for(i=0; i <= num_links; ++i) { // Reset particles llLinkParticleSystem(i, []); // Reset sit targets llLinkSitTarget(i, ZERO_VECTOR, ZERO_ROTATION); // Reset many things llSetLinkPrimitiveParamsFast(i, [ PRIM_TEXT, "", ZERO_VECTOR, 1.0, PRIM_OMEGA, ZERO_VECTOR, 0.0, 0.0, PRIM_CLICK_ACTION, CLICK_ACTION_NONE ]); // Reset camera offsets llSetLinkCamera(i, ZERO_VECTOR, ZERO_VECTOR); } // Reset prim media for (; i < llGetLinkNumberOfSides(llGetLinkNumber()); i++) { integer clearMediaSucceeded = llClearPrimMedia(i); } // Reset animation properties on all faces llSetTextureAnim(0, ALL_SIDES, 1, 1, 0.0, TWO_PI, 0.0); // Reset key frame properties llSetKeyframedMotion([], []); // Delete me llRemoveInventory(llGetScriptName()); } }